At its core, Morbid Curiosity is simple: draw a card, respond to a question, and see where the conversation goes.

Play is about 45 minutes up to 2 hours depending on the size of the group and how deeply the group wants to engage. Our rules are simple and easily adjustable to your group's style and available time. The game can be played by 2-10 players.

Play

  • Place the White and Black decks side by side on a table.

  • Choose a player to go first. We often start with the person wearing the most black. That’s a tough call in our group. You could also choose the person who just had a birthday.

  • That player decides which deck to draws a card from and reads the question aloud for the group to respond to. Black cards are trivia and white cards are conversation.

  • After the question has been answered, you don’t have to answer if you don’t want to, points can be awarded if you’re playing for points, and play continues clockwise.

  • If you are not sure how to interpret a question, the card reader has the power to decide what is being asked.

  • Sometimes it takes a question or two to warm up. That’s normal. It loosens up quickly.

  • As for when to stop, you can play a timed game, a scored game, or just keep talking until the conversation naturally winds down.

Scoring (Optional)

The winner is the first player to collect 7 cards/points and claim the title of “Most Morbid”.

Points are less about competition and more about rewarding engagement, creativity, and presence in the group. Here’s how to award them:

  • Trivia cards are awarded 1 point for a correct answer. Everyone can earn a point in this round.

  • Conversation cards are awarded 1 point by the card reader to the most unique, touching, or whatever inspires the card reader, response.

  • “All Play” add a bit of collaborative and fast-paced play and are awarded 1 point to the most entertaining or unique answers.

If experience is any guide, you’ll quickly find the competition dissolves into storytelling, laughter, and curiosity about each other rather than winning.

Alternative ways to play

  • Couples Play: This is less “let’s play a game” and more “what do we actually talk about when we’re not distracted?” Couples draw cards together and let each prompt do its job.

  • Let Fate Decide: Shuffle the decks and pull a card. No planning, just whatever comes up.

  • Surprise Each Other: Draw a card and text the question to your partner during the day, adding a small moment of curiosity, reflection, or humor to everyday life, and continue the conversation later in person.

  • Dinner Party: Leave a card on each plate for dinner parties.

  • Fast Paced: Set a timer and see how many trivia cards you can get through in a set amount of time. Keep it moving.

  • More Competitive: Trivia card points are awarded only to the first person to answer correctly. Speed matters, so don’t hold back.

  • Highly Competitive: Don’t read the multiple choice answers on the trivia cards, just the question. They either know it or they don’t. This is super challenging. It might be great though if you are with a bunch of death workers or goths.

As we're fond of rule breakers, we encourage you to make up your own rules and share them with us.