The Creators of Morbid Curiosity

The game is the creation of artist and grief therapist Kimberley Mead and her husband and punk rocker/historian James Young.

Kimberley Mead was raised by eccentric parents who frequently traveled abroad, collected rare books and randomly took her to cemeteries for picnics.

By day she is a licensed professional therapist. Her work as a grief therapist centers on the ways people make meaning out of loss and change. By night, she is an artist and designer with a deep interest in storytelling and how it shapes the way we understand ourselves and each other.

The game grew out of her lifelong fascination with the strange, meaningful, and often unspoken parts of being human. She brings the depth, emotional, unfolding mystery, and unusual quirky curiosity that flows through each question.

James Young has a background in theatre and holds a master’s degree in History, a combination that means he is equally comfortable on a stage, in an archive, or sharing obscure facts.

By day he’s a theatre teacher, by night he’s the front man for the Irish punk band Before the Devil Knows You’re Dead, where his love of storytelling, music, and controlled chaos all come together.

Known for his sharp humor and affinity for the unexpected, James played a central role in shaping the tone of Morbid Curiosity. In fact, many of the multiple-choice answers can be traced back to him so any debates over “which answer is most likely correct” are his doing.

Prem Krishnan is a Seattle-based mixed-media artist whose work often carries a subtle spiritual undertone—art that feels both grounded and otherworldly at the same time.

With over two decades in the gaming industry, he has worked as an artist, creative director, and project manager, bringing a deep understanding of visual storytelling and world-building to his practice.

Prem created our the iconic Death’s Head Moth with a hidden cemetery in it’s wings and the rose skull for the PostMortem Deck. His illustrations help give the game its strange and elegant feel.