If you're a reporter interested in talking to the team about the game, email us at email@example.com. We’re always delighted to chat!
February 8, 2018: Thinkery21: Human
We'll be joining Austin's Thinkery event as they explore exactly what it means to be a human. thinkeryaustin.org/
September 8-10, 2017: Death Salon; Seattle
This weekend we traveled to Seattle to attended Death Salon put on by The Order of the Good Death. Look for posts on instagram and facebook to share in the deathly happenings.
March 24, 2017: Online Store is Open
Our store is open for domestic and international orders.
March 16, 2017: Launch Party at the Butterfly Bar
Launch party at the Butterfly Bar here in Austin, Texas. Game plays, a photobooth, and as a special treat Austin Seance will be joining us and offering a special seating for backers.
March 5, 2017: Let the Shipping Commence
The games have been printed and are on their way to the fulfillment center and will be landing in your mailbox mid-March. We can’t tell you how excited and full of anticipation we are about getting this game out into the world.
October 6, 2016: Over 692 Backers Make Morbid Curiosity: A Game About Death a Reality!
Thank you to everyone who backed us, help spread the word, supported us throughout the development of the game, test played, and inspired us to keep going. We did it! We really did it!
September 16-18, 2016: Death Salon Film Festival; Houston
This weekend we attended Death Salon Film Festival put on by The Order of the Good Death. We watched some remarkable short films, and visited the National Museum of Funeral History. This weekend proved that talking about death really is the fastest way to make friends.
September 13, 2016: Tribe Game Play
Shout out to Tribe Comics and Games here in Austin, Texas for letting us come by with our game. A lovely group of strangers volunteered to play not really knowing what they were in for. As it has every time, play was filled with laughter and interesting insights! By the end of the night, we had 6 new morbidly curious friends.
September 8, 2016: Initial Funding Goal Met in Just 60 Hours
We are amazed and humbled at your support of our game, thank you.
September 6, 2016 : WE ARE LIVE
After staying up until 3am crafting and refining the kickstarter, pouring over budgets, and chewing on nails we took a short nap and launched our kickstarter campaign: kck.st/2bQnJgd
January 19, 2016: Refinement Test Play
After 6 months of refinement and research we tested the game again with new players and it went fantastically. Lots of stories, laughter, and sharing of strange and curious facts. It's becoming the game we envisioned. We'll keep test playing and give you some highlights along the way.
May 5, 2015 : Test Play at the Butterfly Bar
We set up our first test game play. We Gained some great insight including the need give control of pacing to the participants, varying the weight of questions, and that food is a necessity when talking about death.